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Then you should never get the AE "patch" forced upon you. Never launch the game from within Steam or its Steam shortcut.
#Skyrim steam achievements with mods update#
Change the Steam setting to only update the game when you launch it. Always keep launching Skyrim via the SKSE loader (you would already be doing this if you use mods that depend on SKSE). Then do what the author is suggesting in one of the follow-up posts. I don't want some untested patch screwing up my current build (mods). Yes, in the article it mentions the upgrade the day SAE gets released. It's only PC gamers who are getting the short end of the stick here. That's why console gamers won't miss anything after the AE update. They have never come close to the same level of freedom in modding as the PC gamers. Yeah, I know but console players have always just had the CC and its curated mods. The new version coming with a bunch of those add-ons included is just to create more value for another re-release, so you won't have to buy them separately with in-game currency. They get to keep achievements and they get a ton of nice mods.Ĭonsoles have had mods since the Special Edition came out in 2017 and they introduced Creation Club. For console players all of this is win-win. The AE comes with 150 curated mods on board so console players will finally get a taste of the quality of Skyrim on PC. The compiler's inlining behavior has changedĮnough that literally a hundred thousand functions have disappeared and beenĮither inlined or deadstripped, to put it in perspective. Code signatures and hooks will need to be rewritten. Plugins using the Address Library will need to be divided in to "pre-AE" and With Xbox Live in to a secondary DLL that is dynamically loaded by the game, but Games have worked around this limitation by building the code that interacts
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I didn't ask specifically,īut the most probable reason for this is that the Xbox Live libraries used forĪchievements on the Windows Store are only available for 2017 and later. Class layouts are unlikely to change, luckily.
#Skyrim steam achievements with mods mod#
That forces mod developers to start from scratch finding functions and writing This changes the way that the code is generated in a way This is that as part of the AE update, Bethesda has decided to update theĬompiler used to build the 64-bit version of Skyrim from Visual Studio 2015 to Word is: "the native code mod scene is going to be broken forĪn unknown length of time after AE's release." Here's more: The reason for This is a warning that significant changes under the hood willīreak compatibility with many of the large number of modifications for the Post on Reddit offers an "important PSA" about the upcoming Skyrim:ĭSOGaming).